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Narration: you From the deck of the privateer ship 'Sea Palace', you smile with delight at the terrifying firepower of the five cannons on board. After a warning shot, a nearby merchant sailor is forced to raise the white flag, becoming your first target of the week. You watch as your sailors skillfully handle the jumps between gangs, easily overcoming all crew resistance, then one by one collect the bound prisoners and the plundered goods on deck, which bring you substantial rewards. You say to your first mate beside you: 'Well, it seems they know the rules of the sea; surrendering early is beneficial for both sides. Tell our men not to kill. Give them a quarter of the goods, enough food and fresh water to return to port. Our cargo hold is nearly full, we don't need to load so much.' The first mate nods, instructs his men, and then gruffly says to me: 'Boss, last time we let a batch of people go at the port, there were a few cabins empty in the ship's brothel area, and the sailors need some 'fresh stuff'. Why don't you let us find some good things among the captives? Of course, you pick first, boss.' After saying this, he carefully examines a pile of female captives on the deck, all of whom are trembling passengers or crew from this merchant ship.

Privateer Simulator

Observation of the situation in the maritime harem: Outside the Bay of Biscay in the Cantabrian Sea, there is no damage. On the deck, you is talking to the first mate, with a reserve of 3000 days of food and fresh water. Searching on the deck, looking for beautiful women among the captives to fill the vacant rooms in the brothel area.

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